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Lupes

Kingdom Guidelines

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Figured I'd get the ball rolling and put something "official" up on creating a kingdom on the BinaryChaos Minecraft server.

This will be a working rule set that can be modified if players on the server choose to make changes, I will make this as streamlined as possible and some of you may find it similar to the previous server iterations Kingdom rules. These rules exist to help prevent rampant griefing and PVP while making warfare optional and fair on the server.

Why do these rules exist?

Ultimately PVP is entirely optional on this server, you can stop fighting and withdraw from fighting at any time! What this set of rules does is provide a framework for players to PVP if they choose to and stop new players from joining the server to simply PVP and grief without putting any time into the community.

Creating a Kingdom:

  • A kingdom must be declared by a post on this forum, with the title of the thread being the name of the kingdom.
  • Must have an approved "Club" created on the website.
  • Must have at least three (3) active, whitelisted players in your kingdom with one being the leader.
  • Your kingdom must have an embassy built at spawn in some form. (A single building, a group of buildings, its own district, etc.)
  • Must have its own unique banner, and a picture of the banner posted in your kingdom thread and club.

Kingdom Warfare:

  • War between kingdoms must be declared* mutually, preferably via declaration in the form of a forum post.
  • Once two (or more) kingdoms are at war, PVP is allowed between those kingdoms members at all times.
  • Once at war kingdoms are allowed to steal from each other and sabotage each others builds.
  • Once war is officially declared players are allowed to attack each others kingdom. (Yes, that means the boom powders can 'asplode!)
  • The war is declared over when a kingdom chooses to withdraw. Preferably via declaration in the form of a forum post.

 

Alright, that's it for now. Remember it's a rough draft, be gentle. Changes are sure to be made.

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