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Suggestions for Geopolitical Guidelines and Standards Set for Nations

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Obviously a big part of the appeal for this server is the idea that someone can grow from an empty-inventoried fresh spawn into the leader of a sprawling and prosperous nation. The forming of these states/ nations/ kingdoms (etc.) are unavoidable and rapidly approaching. There are already talks among a few different parties. So I believe now is the right and precise time to deliberate on a series of guidelines, standards, and general rules for all things regarding nations, their conduct, and the politics of the world. 

Part 1

Founding a Nation

I suggest that the following requirements be met and enforced in order to officially found a nation on the server:

  1. A minimum of THREE established and confirmed members. It is not enough for a nation to simply claim someone is their citizen. The citizens in question will need to confirm of their own accord that they have been granted citizenship.
  2. A minimum of one established and named city to act as the nation's capital. This capital must include AT MINIMUM established and separate housing for each of the three founding members
  3. A unique and officially established banner
  4. A post on the BinaryChaos forums detailing exact and accurate information pertaining to the requirements herein, including approximate coordinates to the capital city
  5. Three roles must be filled by three separate members of a nation. Those roles are 1.)The Leader (ex. President), 2). The Co-Leader (ex. Vice-President), 3). The Delegate (ex. Senator)
  6. The to-be-founded nation must have already established and designated borders. A nation can choose to have the edges of the biome their capital occupies act as that nation's borders in place of physical borders
  7. A payment of five diamond blocks to be donated to spawn as a fee to officiate one's status as an active nation in the world

A post on the BinaryChaos Minecraft forums is required to officially found a nation on the server. In said forum post, the following information is required:

  1. The name of the to-be-founded nation in the title of the forum post
  2. The name of the capital city of your nation, as well as its approximate coordinates (X, Y, and Z)
  3. The approximate coordinates of your nations borders/ the edges of the biome your nation's capital occupies. These coordinates are to be updated as a nation's borders grow or shrink
  4. A screenshot of your nation's banner, as proof of its design and existence
  5. A list of names of all the citizens of your nation as well as their assigned roles if applicable. This list is to be kept up to date as new citizens join, and ex-citizens leave.
  6. An established official form of currency as the standard means of trade and exchange within the borders of the nation

I suggest that these regulations be in place to purposefully make founding a nation something that takes time, effort, and planning. I believe this will also act as an incentive for players to join preexisting nations, rather than the server being populated by many small and potentially disorganized nations.

Part 2

Spawn Town

I suggest that Spawn Town act as a purely neutral ground, officially unaligned with any one nation in the world. Spawn Town is not a nation, nor is it to be considered one. Spawn Town WILL NOT under any circumstance harbor or otherwise protect any players who have been officially been made wanted or condemned as criminals by a given nation. Within the borders of Spawn Town (which are to be officially set) players are to abide by the following rules under threat of punishment by the admin or moderators if broken:

  1. No Griefing
  2. No murder of unwanted or innocent players
  3. No stealing or taking of items from private residences unless given explicit permission from the owner of said items
  4. No acts of war or terrorism are to be conducted within the borders of Spawn Town
  5. Nations cannot claim nor found borders of their nation within 500 blocks of Spawn Town's borders

I also suggest that Spawn Town have an officially elected Mayor or Governor to act as the head of Spawn Town. The election for this position is done via a community wide poll within a predetermined period of time. Once a player is elected for the position, it is held until a motion is made at a meeting of delegates to commence another election for the position, in which case the poll is conducted again. To officiate this motion, there must be a two-thirds voting consensus among the delegates of the world's nations conducted at any one of the annual predetermined meetings of delegates at the senatorial building in Spawn Town. A player has the right to turn down the offer of being elected into the position of Spawn Town Mayor/ Governor. A player also has the right to step down from their position as Mayor/ Governor of Spawn Town. In both cases, a new poll is to be held to elect the next Mayor/ Governor. A Mayor/ Governor must have an established residence built within Spawn Town's borders, which can be a preexisting structure or one built after the player has been elected.

The duties and responsibilities assigned to and upheld by the Mayor/ Governor of Spawn Town are as follows:

  1. General upkeep of Spawn Town's available resources, including maintaining farms, livestock, roads, buildings, lighting, and density of hostile mobs.
  2. To be the host for and officiator of each annual meeting of national delegates at the senatorial building in Spawn Town
  3. At a given meeting of delegates, the Mayor/ Governor of Spawn Town acts as a delegate himself and is therefore afforded a single vote on any and every motion forwarded at said meetings
  4. To accept the five diamond block payment from THE LEADER of the nation conducting said payment. This transfer must be done in person within Spawn Town's borders. The Mayor/ Governor is to then post on that nation's forum thread confirming that payment has been received. 
  5. The Mayor/ Governor has the right to call for a Delegate meeting outside of the annual schedule. These unscheduled meetings do not require that a nation send a representative if they so choose.
  6. The Mayor/ Governor has a civic duty to uphold any voted changes in the political landscape of the server at a Delegate meeting, and must update these laws on the BinaryChaos forum after the conclusion of each meeting

I make these suggestions to offer the world a suitable jumping-off point for new players, as well as offering a neutral area where politics can be officially conducted safely.

Part 3

The Three Crucial Roles

I assert that each nation have a minimum of three founding members so that three crucial roles may be filled to cement them as true geopolitical players in the world's game of politics. Within this section I will detail the intended responsibilities of these roles, as well as a regulations for them to follow.

The Leader

The Leader of a founded nation is the designated commander-in-chief of his/her nation's operations. All other roles answer to The Leader and are below it in the political hierarchy. The responsibilities for The Leader are considered as follows:

  1. The Leader oversees and takes responsibility for the actions conducted by themselves and the members of their nation
  2. The player designated as The Leader of a to-be-founded nation is the ONLY one who may create the forum post required to officially found their nation. They are also responsible for maintaining and updating their nation's forum post with updated information regarding projects, acts of war, a list of members/ citizens, and other various information required on said forum post
  3. The Leader is the ONLY member of a nation that may officially declare war
  4. If an official role or position is designated to a member of a nation, that nation's Leader is considered to have approved and endorsed said designation
  5. The Leader is the ONLY member of a nation that may create a new role in their nation. These created roles must be made official via a post on that nation's forum thread

The Co-Leader

The Co-Leader of a founded nation acts as the secondary head-of-state for the affairs of that nation. They are considered second-highest in the political hierarchy and answer only to The Leader of their nation. The responsibilities for The Co-Leader are considered as follows:

  1. In the absence of The Leader of their nation, The Co-Leader takes on all responsibilities, roles, and duties expected of and/or assigned to The Leader. This includes the ability to create, assign, and reassign roles within their nation as well as the ability to officially declare war
  2. In the absence of a nation's Leader, that nation's Co-Leader is officially considered The Leader of that nation. A player cannot not be both The Leader and The Co-Leader at the same time. A new Co-Leader does not need to be established during a period of time in which The Co-Leader is officially considered The Leader
  3. If a nation's chosen Delegate(s) is not available, The Co-Leader may attend an annual meeting of Delegates in Spawn-Town acting as the representing Delegate from his/ her nation. When performing this duty, The Co-Leader takes on the responsibilities of The Delegate, including obtaining the ability to cast votes on motions. When performing this duty, the Co-Leader is not officially considered a Delegate and is still officially considered The Co-Leader. A Co-Leader acting as the The Leader of their nation in place of the absent original cannot attend Delegate meetings in place of established Delegates. If a nation has appointed two separate Delegates, both must be unavailable for The Co-Leader to enact his/her ability to represent their nation at an annual Delegate meeting

The Delegate

Delegates are appointed members of nations whose purpose it is to represent their nation's interests at annual Spawn Town Delegate meetings. Delegates have no set political hierarchical level. A nation may choose to appoint UP TO two official Delegates to represent their nation. The responsibilities of Delegates are considered as follows:

  1. The Delegate will travel to Spawn Town at a predetermined date and time to meet with the Delegates of other nations as well as the Mayor/ Governor of Spawn Town to commence an annual Delegate meeting
  2. At a Delegate meeting, a Delegate may propose topics of discussion after the meeting has officially began and after the Mayor/ Governor of Spawn Town has finished deliberating on his/her prepared topics. During a topic, a Delegate may propose a motion to change a server law, create a new server law, propose a joint effort between two or more nations, or propose a new Spawn Town Mayor/ Governor election
  3. A Delegate may vote only once on each proposed motion at a Delegate meeting
  4. Only ONE Delegate from a given nation can attend an annual Delegate meeting on behalf of their nation
  5. Only officially appointed Delegates and/or Co-Leaders can attend Delegate meetings on behalf of their nation
  6. If a nation does not send a Delegate or other form of representation on the assigned date and time, that nation will lose representation at the meeting for that annual period and will need to wait until the next annual meeting period to propose changes, deliberate on topics, and forward motions

I propose these suggestions be implemented to add a real sense of weight and meaning to the politics of the world and between nations. I feel this also adds a necessary and fair set of checks and balances to the geopolitical landscape of the world. 

Part 4

Delegate Meetings

At a predetermined time on an annual schedule (to be decided based on availability, necessity, and demand) a single representative from each nation will meet at the senatorial building in Spawn Town to conduct an annual Delegate meeting. Delegate meetings are a nation's means of forwarding a change in the server's geopolitical landscape by bringing a new law, a change of law, a joint venture, or a change in Spawn Town Mayor/ Governor to a vote. Passing a vote for anything except an election for a new Spawn Town Mayor/ Governor (which requires a two/thirds majority vote) is conducted via a majority-wins popular vote. Each meeting will be officiated and opened by the Mayor/ Governor of Spawn Town. A Delegate does not need to propose a topic or forward a vote at every annual Delegate meeting. In order for a Delegate meeting to take place, a Spawn Town Mayor/ Governor must be in office. Under no circumstances is The Leader of a given nation allowed to attend, take part in, or personally witness a Delegate meeting. The passage of events taking place at a Delegate meeting go as follows:

  1. Mayor/ Governor opening statements
  2. Mayor's/ Governor's deliberation on their prepared topics. During this stage a motion to vote on a topic is not allowed by anyone.
  3. The floor is then passed to the nations' Delegates. Discussion between Delegates is allowed during the deliberation of topics. The Delegate of the nation with the smallest citizenship always speaks first followed by an order by ascending numbers of population. In the case of a tie, the nation between them whose name comes first in the alphabet goes next.
  4. After each Delegate has finished proposing their topics, the Mayor/ Governor of Spawn Town will choose up to two votes on separate issues to forward. The Mayor/ Governor does not need to choose to forward any votes if he or she pleases.
  5. After this phase of voting, each Delegate will choose a single issue to call to vote. A Delegate does not need to choose to forward a vote if he or she pleases. Once a vote for a particular topic has been called forth and resolved, it cannot be brought up to vote again in that same Delegate meeting.
  6. Once the voting has concluded, The Mayor/Governor will close the Delegate meeting. At this time Delegates are free to leave, and the Mayor/ Governor of Spawn Town must apply any voted updates or changes in server laws on the BinaryChaos forum

The following topics are banned from being brought to a vote at annual Delegate meetings:

  1. A vote that would in any way remove or close the office of Spawn Town Mayor/ Governor
  2. A vote that would at all endanger the safety of Spawn Town or remove any of the Spawn Town rules listed in Part 2 of this post
  3. A vote to increase the world size of the server
  4. A vote to un-officiate a nation's status as an officially founded nation
  5. A vote to change the rules for conducting and initiating war between nations
  6. A vote that would in any way endanger a nation's right to have a delegate represent their nation at a Delegate meeting

A certain level of conduct is to be expected and enforced at Delegate meetings. The following actions are frowned upon or completely prohibited at Delegate meetings. Failure to comply to these rules will result in an offending nation being temporarily banned from attending Delegate meetings, where the window of time for these ban periods increases or decreases based on the severity of the misconduct. They are as follows:

  1. Weapons and armor are completely prohibited at Delegate meetings. The senatorial building will provide a safe place to store these items prior to beginning each Delegate meeting. Items will be returned to their owners after the Mayor/ Governor has officially ended the Delegate meeting
  2. Violence in any form is strictly prohibited
  3. Insults, obnoxious comments, and verbal fighting that extends beyond the realm of civil debate are strictly prohibited
  4. Appearing at a Delegate meeting during a ban-period will not be tolerated
  5. Sending an unofficial representative to a Delegate meeting as your nation's representative will result in your nation being excluded from that period's annual Delegate meeting

I propose this system be implemented for changing and adding server law, as it is fair and balanced, with each nation getting the same level of representation. This will act as an incentive for nations to collude with one another to pass changes. 

Part 5

Declaration of War and Formation of Alliances Between Nations

In order for a nation to officially declare war on another nation, THE LEADER of the declaring nation must make a forum post on the thread of the nation who is having war declared on them. After this declaration is officially made a MANDATORY 48-hour grace period is to be honored between all parties included in the declared war. During this grace period, no member of any of the nations included in the war may enter the borders of an enemy nation, kill members of an enemy nation, grief player-made structures of an enemy nation, or build player-made structures within the borders of an enemy nation. Committing acts of war within the 48-hour grace period will result in the offending nation(s) receiving a temporary ban from having representation at annual Delegate meetings. After the 48-hour grace period has lifted, acts of war between nations and those nations' players may be conducted.

The following are considered legal acts when conducted between nations within an officially declared war period. This list does not encompass all possible acts able to be committed during a period of officially declared war between nations. They are as follows:

  1. Murder of enemy nation players
  2. Detainment of enemy nation players
  3. Stealing/ taking of items possessed or otherwise owned by players of enemy nations
  4. REASONABLE griefing of player-made structures of enemy nations
  5. Griefing of naturally spawned structures of enemy nations
  6. Destruction of beds made by players of enemy nations

The following acts of war between nations are banned and prohibited:

  1. Hostile mob warfare
  2. Bed-camping

A nation(s) participating in an officially conducted war may at any time choose to surrender. This is done by The Leader of the surrendering nation posting a forum post on the thread of the enemy nation(s) whom they are surrendering to. Separate surrender posts are to be made when surrendering to multiple nations formed in an alliance.  The enemy nation(s) to the surrendering party must agree to that nation's surrender, and can then begin a negotiation of demands. Once a nation has officially surrendered all acts made legal in periods of officially declared war made against the surrendering nation MUST be stopped. Failure to comply to this will result in the offending nation receiving a temporary ban from representation at annual Delegate meetings.

Both inside and outside of periods of officially declared war between nations, two or more nations may choose to officially declare an alliance with one another. Alliances between two or more nations are officially declared at annual Delegate meetings by each of the Delegates sent to represent the nations forming the alliance. Once an alliance between two or more nations has been officially established, that information must be available on the forum threads of each nation included or taking part in the alliance. Conditions for alliances and what they represent are to be decided among the nations included in the alliance. Those conditions are not required to be made public. Alliances can be broken or disbanded at any time via The Leader of a given nation within the alliance making a forum post on the thread of the nation(s) of whom they are disbanding with.

I suggest these standards be in place for wars and alliances between nations to create an as-fair-as-possible groundwork for national fighting, as well as making it very clear to the server who is conducting war with whom, and with whom each nation is allied with. 

Part 6

Closing Statements

I propose any and all of these systems be implemented and enforced on the BinaryChaos Minecraft server. I believe these policies to be fair and balanced, creating an environment of clear and concise public information while also leaving plenty of breathing room for players and nations in the world to conduct their businesses and forward their goals. I also believe this system puts a heavy enough importance on politics for a nation to possibly ignore, forcing nations to go about solving disputes and issues with methods other than war. 

I forward these ideas and guidelines to the BinaryChaos community, and am open to discussing additional ideas and guidelines as well as reaching compromises on previously discussed issues.

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i only want to read what is absolutely necessary. i have to play minecraft and read this. and do other stuff involving school

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I like most of this. I think 45 Diamonds may be a bit much. Perhaps 3 blocks, and then on a biweekly schedule 1 block is to be donated. After a month of the nation being founded it's the same amount, just with a smaller starting hurdle. but it also requires you to be active enough to continuing paying.

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Diamonds are INCREDIBLY useful, might I suggest Emeralds, or something useful to the nation instead?
Particularly late game when everyone has mined out the map's borders and Diamonds are incredibly sparse. So new nations can be created as more and more are either conquered or destroyed. (Also to encourage the actual formation of the nations as, with Garbagepatrol said 45 diamonds is quite a bit. And might discourage any national development.)

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4 hours ago, Amazingkook143 said:

i only want to read what is absolutely necessary. i have to play minecraft and read this. and do other stuff involving school

Lol not to worry, if you just want to play regular SMP you'll be exempt from all this anyways - It won't effect you.

 

As for your post Upbeat, dang, that's an extensive rule set! While I agree with most of it I think it can be simplified further and some of the "enforced" bits I think should be left up to individuals. I guess the real question I have is what is the benefit or goal of declaring war? What is the expected or desired outcome?

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me, wheatiesbox, turandorf, luup123, I_DONT_KNOW, suke101, and smoothmoove2 would prefer to be left out of any conflicts unless otherwise stated.

Please respect our non-aligned movement

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I will chill in spawn. I can also hide people from Christof Waltz.

 

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On 5/2/2019 at 3:38 PM, garbagepatrol said:

I like most of this. I think 45 Diamonds may be a bit much. Perhaps 3 blocks, and then on a biweekly schedule 1 block is to be donated. After a month of the nation being founded it's the same amount, just with a smaller starting hurdle. but it also requires you to be active enough to continuing paying.

 

23 hours ago, 3546546547 said:

Diamonds are INCREDIBLY useful, might I suggest Emeralds, or something useful to the nation instead?
Particularly late game when everyone has mined out the map's borders and Diamonds are incredibly sparse. So new nations can be created as more and more are either conquered or destroyed. (Also to encourage the actual formation of the nations as, with Garbagepatrol said 45 diamonds is quite a bit. And might discourage any national development.)

It's looking like this is a bit of an unpopular ruling. My original process of thought was revolving once again around the idea of nations being something that ought to take at least a decent deal of planning and prep for. Theoretically, coming up with 45 diamonds between 3 founding members of a nation is not too much to ask for in my opinion. However with the recent changes to villagers and their impact on the in-game economy, it would make sense to swap that cost with emeralds rather than diamonds. My only concern is that while emeralds are now significantly more useful in the grand scheme, they would not necessarily be useful to every player/ nation. Only to those who plan on housing/ domesticating/ working with nearby villages in their nations. To contrast this, Diamonds are incredibly valuable to every player, being objectively the best material for creating tools, weapons, and armor. Every nation would be reluctant to get rid of diamonds, while perhaps only some would be reluctant to give away emeralds. While I still currently believe the tax should still be in diamonds, I would be open to negotiating a lower tax or perhaps, as Garbagepatrol suggests, implementing a sort of reoccurring tax.

 

21 hours ago, Lupes said:

As for your post Upbeat, dang, that's an extensive rule set! While I agree with most of it I think it can be simplified further and some of the "enforced" bits I think should be left up to individuals. I guess the real question I have is what is the benefit or goal of declaring war? What is the expected or desired outcome?

In regards to declarations of war, I would say that enacting it against other nations and the motivations for doing come from case by case instances depending on the nations declaring those wars. Possible benefits could be to secure an area of land, to take over a pre-existing city owned by another nation, or get some form of resource(s) from other nations. Of course, like a lot of wars, they can be fought simply over ideologies as well. With the Delegate system in place I believe that war does not become an impossible option, but rather one option among others. Just like waging war in real life, it's risky. All of a sudden the nations of the world have their eyes on you, and your actions during times of war may change how others act toward your Delegates at Delegate meetings. 

As for simplifying things and keeping some less "enforced", can you give a few examples of things you would like to see get such a treatment? It would give me a better idea of what you're referring to.

On 5/2/2019 at 3:29 PM, Amazingkook143 said:

Is it really required to read every word here?

Listen, I know it may seem like a lot to take in. In some ways it is. Realistically, I don't think its that complicated of a system to understand if you give it a chance and actually attempt to understand it. Bear in mind that all these ideas come from a place of experience; both myself and others active on the Minecraft server have done this in the past. A system far more lax than this was in place for nations and politics, and it lead it some very contentious and questionable moments and decisions.

That being said, nothing I say here is at all concrete or guaranteed, nor is it meant to be. If you have what you think to be a better idea for standards and practices for nations on the server, then by all means let me know here in this thread. This system I wrote up isn't going to be perfect, so maybe someone can come up with something better or assist in reaching compromises that benefit everyone. But as it stands, offering nothing of substance to the conversation because you couldn't make it through what I wrote is arguably the least constructive approach to what's happening in this thread.

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I understand the concern about emeralds not being useful but as it is it appears that they may become a currency not just to trade with villagers. But a means to trade between players as well. The world's resources are finite, and no matter what we do. Unless more resources are just spawned into the world, or the borders are extended. Trading resource for resource will cause hyper de-inflation OF that resource as it becomes more and more scarce. This makes emeralds (As lupich pointed out in one of my earlier posts) one of the most stable means of inter-player currency available. As they're not only useful for trading with villagers, but they exist underground in limited quantities (Less so than diamonds.) And require renewable resources to obtain. Meaning no matter what, unlike in a bartering based economy where eventually nothing will be worth enough anymore. Emeralds will still hold a large enough value to be worth trading something for, or away.

Just my reasoning behind the decision, but a recurring tax may also help alleviate the issues of just forty five diamonds blunt payment.
All in all, your ideas were pretty good, and I'd like to see them acknowledged generally as the national conduct.

Just a quick irrelevant question, would non-delegates be able to sit in, on the delegate meetings?

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On 5/4/2019 at 2:47 PM, 3546546547 said:

I understand the concern about emeralds not being useful but as it is it appears that they may become a currency not just to trade with villagers. But a means to trade between players as well. The world's resources are finite, and no matter what we do. Unless more resources are just spawned into the world, or the borders are extended. Trading resource for resource will cause hyper de-inflation OF that resource as it becomes more and more scarce. This makes emeralds (As lupich pointed out in one of my earlier posts) one of the most stable means of inter-player currency available. As they're not only useful for trading with villagers, but they exist underground in limited quantities (Less so than diamonds.) And require renewable resources to obtain. Meaning no matter what, unlike in a bartering based economy where eventually nothing will be worth enough anymore. Emeralds will still hold a large enough value to be worth trading something for, or away.

Just my reasoning behind the decision, but a recurring tax may also help alleviate the issues of just forty five diamonds blunt payment.
All in all, your ideas were pretty good, and I'd like to see them acknowledged generally as the national conduct.

I appreciate you shedding more like on this perspective. I'm beginning to understand your point. In a sense emeralds are more renewable than diamonds and in the long term a possible diamond shortage would be a nasty consequence to affect the server, especially if it begins to affect those who do not actively partake in national politics and are therefore becoming innocent victims. 

I'd be on board with changing the ruling to be a payment in emeralds rather than diamonds. As of right now I believe a system requiring an initial three emerald block payment followed by a bi-weekly single block payment makes for a fair compromise.

On 5/4/2019 at 2:47 PM, 3546546547 said:

Just a quick irrelevant question, would non-delegates be able to sit in, on the delegate meetings?

I'd say this is a very relevant question, as one of the topics I'd like to begin discussing after everyone is in agreeance on these rules and standards is the rights of individual non-aligned players. 

As for what your question actually asks, I'd be hesitant to say yes. There are a few reasons for this. The first being that I imagine Delegate meetings to be more private affairs. Perhaps one of the more unspoken responsibilities of the Delegate is to relay what transpired at each meeting to the Leader and Co-Leader, as well as other citizens if it is so desired by leadership. The second reason is because I wouldn't want meetings to be too cluttered or made more open to possible interruption. Though players would meet in person at Spawn Town for the meetings, the actual process of delegation would most likely be conducted in a private channel on the BinaryChaos discord. Though that may alienate some who do not use microphones or wish to be heard in person, the alternatives are not very practical. If we used the in-game chat system it would quickly be cluttered, and if multiple people are talking at once whole points can be missed. Using microphones also streamlines the process to a degree, as the members of the meeting wouldn't need to wait for someone to finish typing to get a point across. Some issues are bound to require a bit of context or meaningful explanation, so simply speaking them in a private channel is more practical.

All and all, I wouldn't be opposed to a small audience so long as they did not speak or interrupt the meeting in any way. I mentioned in the initial post that, in regards to national representation, only one delegate from each nation should be allowed to attend, that the Co-Leader can only attend if filling in for the role of the Delegate, and that the Leader of a nation should not be allowed to attend at all.

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Delton and New Felwood are formalizing our Non-Alignment pact to counter this. Nations and autocrats shall be free to follow these rules and we shall secure our freedom outside of them.

I will post the non-alignment pact after it has been ratified by the citizens of Delton and New Felwood.

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Posted (edited)

Those roles are artificial and take away creative nation building. What if I want to found a feudal kingdom with several under lords? What if I want to found a dynasty with a highly centralized government? What if I want to have a decentralized nation such as a confederacy?

I agree that people must both publish the name, capital, flag etc but I would not restrict the founding of nations by both means of administration and finances. You want to have as much as good worked out nations as possible, not as little of bad worked out nations as possible. No fees and no presets. General rules confirming design and lore might be considered necessary. 

If people want to interact they will do so, no need to work out procedures and routines for interactions not yet to be. Some people will conduct bad diplomacy other very excellent ones. That is part of the game, not everything can be highly regulated and predictable. Talks can always end or start on an unexpected time.

Edited by carolus999

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Sorry I have been so absent in this, I have been extremely busy lately! I've made some big progress in what will help shape nations and the server going forward in the form of clubs. Follow that link to see why it's relevant.

Basically anyone wanting to create a club will need to have it approved by me, so once they are set up they should be considered rather "serious" business.

I think I stand by my original statement that I enjoy the thorough guidelines but believe they need to be trimmed down quite a bit in the name of player freedom. I take a very laid back approach to running the server and let players moderate themselves for the most part. I think to simplify we need a few key things:

  • We need one single "name" or noun to describe our "groups" - Be it Kingdom, Club, Nation, or whatever else but I think we should agree on one for simplicity's sake. After all this is a fresh world and we form the rules and law and whatever else so set aside traditional thinking. Democracy or republics and companies don't yet exist here, we should find one word to encapsulate all groups.
  • We need to build an interim court house within spawn city while we wait for the Hall of Nations build to happen. The intent is to setup some holding cells as well as an area to assemble with a jury when there is a dispute on the server. I don't want to be the only one making and being responsible for dispute settling decisions. (Though I won't let people run things out of control either.)
  • In regards to Carlous' spawn nation thread - Respectfully I think this is just too complicated, especially for new players that just want to play on the server peacefully. We don't want a strata or homeowners association situation going on here or some biased council forming from whichever clique of players is most active that month. I think we should just keep our restrictions and guidelines to the broader issues discussed in this thread. I will remain the neutral warden of spawn for the time being.
  • Finally and also the bottom line is we need more player engagement if any of this stuff is going to take off. I think we are growing slowly, but steadily and the server is doing very well but I don't think there is a rush to enforce this stuff yet. We can progress naturally through disputes and work around what is happening rather than what we think will happen.

Beep beep I'm a jeep.

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